KeyPCGI_One@RadiantGI.fx=46,1,0,0 PreprocessorDefinitions= Techniques=SSR@qUINT_ssr.fx,NGLighting@NGLighting.fx,Before@ShapeMask.fx,HDR@FakeHDR.fx,Monocular_Cues@Depth_Cues.fx,Tonemap@Tonemap.fx,DPX@DPX.fx,Blooming_HDR@BloomingHDR.fx,prod80_02_Bloom@PD80_02_Bloom.fx,MagicHDR@MagicHDR.fx,Vibrance@Vibrance.fx,Clarity@Clarity.fx,LumaSharpen@LumaSharpen.fx,Technicolor2@Technicolor2.fx,SSDO_Plus@GloomAO.fx,MartysMods_MXAO@MartysMods_MXAO.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,MXAO@qUINT_mxao.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,LocalContrastCS@LocalContrastCS.fx,Tint@Sepia.fx,After@ShapeMask.fx,ArtisticVignette@ArtisticVignette.fx TechniqueSorting=SSR@qUINT_ssr.fx,NGLighting@NGLighting.fx,Before@ShapeMask.fx,HDR@FakeHDR.fx,Monocular_Cues@Depth_Cues.fx,Tonemap@Tonemap.fx,DPX@DPX.fx,Blooming_HDR@BloomingHDR.fx,prod80_02_Bloom@PD80_02_Bloom.fx,MagicHDR@MagicHDR.fx,Vibrance@Vibrance.fx,Clarity@Clarity.fx,LumaSharpen@LumaSharpen.fx,Technicolor2@Technicolor2.fx,SSDO_Plus@GloomAO.fx,MartysMods_MXAO@MartysMods_MXAO.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,MXAO@qUINT_mxao.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,LocalContrastCS@LocalContrastCS.fx,Tint@Sepia.fx,After@ShapeMask.fx,ArtisticVignette@ArtisticVignette.fx [ArtisticVignette.fx] BlendMode=1 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.000000 VignetteShape=4 VignetteStartEnd=0.830000,1.360000 _Help=0 [BloomingHDR.fx] Adapt_Adjust=0.877000 Adapt_Seek=1.000000 Auto_Bloom=4 Auto_Exposure=0 BloomCurve=4.000000 BloomSensitivity=1.475000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.245000,0.600000 Bloom_Spread=1.000000 CBT_Adjust=0.515000 Contrast=0.955000 Debug_View=0 Dither_Bloom=0.000000 Exp=-0.400000 Gamma=2.899000 GreyValue=0.500000 HDR_BP=0.400000 Inv_Tonemappers=2 Saturate=0.900000 Saturation=0.250000,0.250000 Tonemappers=0 WP=1.050000 [Clarity.fx] ClarityBlendIfDark=236 ClarityBlendIfLight=195 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=3.000000 ClarityRadius=2 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Depth_Cues.fx] Blur_Cues=0.700000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=0 Shade_Power=0.340000 Spread=12.000000 [DLAA_Plus.fx] De_Artifact=1.000000 Long_Edge_Mask_H=0.000000 Long_Edge_Mask_V=0.000000 Short_Edge_Mask=0.250000 Text_Preservation=0.100000 View_Mode=1 [DPX.fx] Colorfulness=0.250000 Contrast=0.300000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=0.324000 Strength=0.295000 [FakeHDR.fx] HDRPower=0.800000 radius1=0.700000 radius2=0.700000 [GloomAO.fx] Debug=0 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Dither_SSDO=1 GloomAO=0 NCD=0.000000,0.000000 Offset=0.000000 Persistence=0.125000 SamplesXY=3 SSDO_ColorPower=2.000000 SSDO_Fade=1.000000 SSDO_Intensity_Masking=0.000000 SSDO_Levels=20 SSDO_Max_Depth=0.999000 SSDO_MipSampling=5 SSDO_Power=5.000000 SSDO_SampleRadius=3000.000000 SSDO_Saturation=0.850000 SSDO_Trimming=0.050000 SSDO_X2=3 [LocalContrastCS.fx] Strength=0.250000 WeightExponent=5.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=0 sharp_clamp=0.150000 sharp_strength=0.280000 show_sharpen=0 [MagicHDR.fx] BlendingAmount=0.100000 BlendingBase=0.800000 BloomAmount=0.300000 BloomBrightness=1.000000 BloomSaturation=1.300000 BlurSize=0.300000 Exposure=0.200000 InputExposure=-0.200000 InvTonemap=4 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [MartysMods_MXAO.fx] HELP1=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH=0.203000 MXAO_FILTER_SIZE=1 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=0 MXAO_SAMPLE_RADIUS=1.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_WORLDSPACE_ENABLE=1 SHADING_RATE=2 [NGLighting.fx] AO_Intensity=0.500000 BUMP=0.500000 Credits=0 debug=0 depthfade=0.300000 EXP=1.000000 GI=1 Hints=0 LinearConvert=1 Preprocessordefinitionstooltip=0 roughness=0.400000 SatExp=1.000000,1.000000 UI_QUALITY_PRESET=0 [PD80_02_Bloom.fx] bExposure=-0.676000 BKelvin=6500 BloomLimit=0.300000 BloomMix=0.200000 BloomSaturation=1.000000 BlurSigma=90.000000 debugBloom=0 dither_strength=0.000000 enableBKelvin=0 GreyValue=0.500000 [PD80_02_Cinetools_LUT.fx] dither_strength=0.000000 enable_dither=0 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 PD80_Intensity=0.200000 PD80_LutSelector=0 PD80_MixChroma=0.250000 PD80_MixLuma=0.500000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=1.000000 MXAO_FADE_DEPTH_START=0.000000 MXAO_GLOBAL_RENDER_SCALE=0.500000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=0 MXAO_SAMPLE_NORMAL_BIAS=0.100000 MXAO_SAMPLE_RADIUS=3.000000 MXAO_SSAO_AMOUNT=1.200000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=50.000000 SSR_FADE_DIST=0.500000 SSR_FIELD_OF_VIEW=60.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=7.000000 SSR_JITTER_AMOUNT=5.000000 SSR_RAY_INC=20.000000 SSR_REFLECTION_INTENSITY=0.700000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.700000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000 [Sepia.fx] Strength=0.040000 Tint=0.377451,0.217526,0.205378 [ShapeMask.fx] blending=1.000000 intensity_scaling=1 mask_shape=0 radius_R=0.119000 shape_position_x=0.893000 shape_position_y=0.414000 size_x=0.174000 size_y=0.179000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=0.120000 [Tonemap.fx] Bleach=0.200000 Defog=0.003000 Exposure=-1.000000 FogColor=0.784314,1.000000,0.000000 Gamma=0.800000 Saturation=0.000000 [Vibrance.fx] Vibrance=0.168000 VibranceRGBBalance=1.000000,1.000000,1.000000