KeyPCGI_One@RadiantGI.fx=46,1,0,0 PreprocessorDefinitions=RESOLUTION_SCALE_=0.5,SMOOTH_NORMALS=1,UI_DIFFICULTY=1 Techniques=SSR@qUINT_ssr.fx,NGLighting@NGLighting.fx,SSDO_Plus@GloomAO.fx,MartysMods_MXAO@MartysMods_MXAO.fx,MXAO@qUINT_mxao.fx,HDR@FakeHDR.fx,Monocular_Cues@Depth_Cues.fx,Tonemap@Tonemap.fx,DPX@DPX.fx,Blooming_HDR@BloomingHDR.fx,prod80_02_Bloom@PD80_02_Bloom.fx,MagicHDR@MagicHDR.fx,Vibrance@Vibrance.fx,LumaSharpen@LumaSharpen.fx,Technicolor2@Technicolor2.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,LocalContrastCS@LocalContrastCS.fx,Tint@Sepia.fx,ArtisticVignette@ArtisticVignette.fx,FXAA@FXAA.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_ContrastBrightnessSaturation2@PD80_04_Contrast_Brightness_Saturation2.fx TechniqueSorting=DRME@MotionEstimation.fx,Scatter1@Scatter.fx,SSR@qUINT_ssr.fx,NGLighting@NGLighting.fx,Scatter@Scatter.fx,SSDO_Plus@GloomAO.fx,MartysMods_MXAO@MartysMods_MXAO.fx,MXAO@qUINT_mxao.fx,HDR@FakeHDR.fx,Monocular_Cues@Depth_Cues.fx,Tonemap@Tonemap.fx,DPX@DPX.fx,Blooming_HDR@BloomingHDR.fx,prod80_02_Bloom@PD80_02_Bloom.fx,MagicHDR@MagicHDR.fx,Vibrance@Vibrance.fx,LumaSharpen@LumaSharpen.fx,Technicolor2@Technicolor2.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,LocalContrastCS@LocalContrastCS.fx,Tint@Sepia.fx,ArtisticVignette@ArtisticVignette.fx,FXAA@FXAA.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_ContrastBrightnessSaturation2@PD80_04_Contrast_Brightness_Saturation2.fx [ArtisticVignette.fx] BlendMode=1 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.000000 VignetteShape=4 VignetteStartEnd=0.830000,1.360000 _Help=0 [BeforeAfter.fx] EdgeAngle=0 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