Techniques=Tonemap@Tonemap.fx,HDR@FakeHDR.fx,TurboGI@Quark_Fast_GI.fx,Scatter1@Scatter.fx,SSR@qUINT_ssr.fx,Scatter@Scatter.fx,Blooming_HDR@BloomingHDR.fx,prod80_02_Bloom@PD80_02_Bloom.fx,DPX@DPX.fx,CShade_AutoExposureBloom@cAutoExposureBloom.fx,MagicHDR@MagicHDR.fx,Shading@Shading.fx,MXAO@qUINT_mxao.fx,MartysMods_MXAO@MartysMods_MXAO.fx,LumaSharpen@LumaSharpen.fx,Technicolor2@Technicolor2.fx,LocalContrastCS@LocalContrastCS.fx,Vibrance@Vibrance.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,ArtisticVignette@ArtisticVignette.fx,Debanding@qUINT_deband.fx [ArtisticVignette.fx] BlendMode=1 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.000000 VignetteShape=4 VignetteStartEnd=0.830000,1.360000 _Help=0 [BloomingHDR.fx] Adapt_Adjust=1.000000 Adapt_Seek=1.000000 Auto_Bloom=5 Auto_Exposure=0 BloomCurve=0.100000 BloomSensitivity=1.759000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.466000,0.362000 Bloom_Spread=0.500000 CBT_Adjust=0.300000 Contrast=0.955000 Debug_View=0 Dither_Bloom=0.000000 Exp=0.000000 Gamma=2.900000 GreyValue=0.500000 HDR_BP=0.400000 Inv_Tonemappers=3 Saturate=0.900000 Saturation=0.250000,0.250000 Tonemappers=0 WP=1.000000 [cAutoExposureBloom.fx] PreprocessorDefinitions=ENABLE_GRADING=0,ENABLE_BLOOM=0 _CShadeAdjustment=0.700000 _CShadeAdjustmentBias=-0.960000 _CShadeAlphaFactor=1.000000 _CShadeExposureBias=0.700000 _CShadeExposureRange=1.240000 _CShadeExposureSmoothingSpeed=1.000000 _CShadeExposureStrength=0.700000 _CShadeInputTonemapOperator=0 _CShadeOutputMode=0 _CShadeTonemapOperator=0 _ExposureLumaOverlay=0 _ExposureMeter=0 _ExposureOffset=0.000000,0.678000 _ExposureScale=0.043000 _ExposureSpotMeterOverlay=0 [DPX.fx] Colorfulness=0.200000 Contrast=0.331000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=0.288000 Strength=0.295000 [FakeHDR.fx] HDRPower=0.850000 radius1=0.928000 radius2=0.857000 [LocalContrastCS.fx] Strength=0.250000 WeightExponent=5.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=0 sharp_clamp=0.150000 sharp_strength=0.280000 show_sharpen=0 [MagicHDR.fx] BlendingAmount=0.100000 BlendingBase=0.800000 BloomAmount=0.000000 BloomBrightness=1.000000 BloomSaturation=1.300000 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=4 PreprocessorDefinitions=MAGIC_HDR_BLUR_SAMPLES=2,MAGIC_HDR_ENABLE_ADAPTATION=0 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [MartysMods_MXAO.fx] HELP1=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH=0.160000 MXAO_FILTER_SIZE=1 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1 MXAO_SAMPLE_RADIUS=0.500000 MXAO_SSAO_AMOUNT=1.300000 MXAO_WORLDSPACE_ENABLE=1 PreprocessorDefinitions=MXAO_USE_LAUNCHPAD_NORMALS=0,MXAO_AO_TYPE=1 SHADING_RATE=2 [PD80_02_Bloom.fx] bExposure=0.250000 BKelvin=6500 BloomLimit=0.400000 BloomMix=0.500000 BloomSaturation=0.230000 BlurSigma=30.000000 BlurSigmaNarrow=15.000000 debugBloom=0 dither_strength=3.000000 enableBKelvin=0 fBloomStrength=0.250000 GreyValue=0.600000 PreprocessorDefinitions=BLOOM_USE_FOCUS_BLOOM=1,BLOOM_ENABLE_CA=0,BLOOM_LIMITER=0.0001,BLOOM_LOOPCOUNT=400 [PD80_03_Curved_Levels.fx] black_in_blue=2.000000 black_in_green=0.000000 black_in_grey=3.000000 black_in_red=7.000000 black_out_blue=9.000000 black_out_green=0.000000 black_out_grey=0.000000 black_out_red=5.000000 dither_strength=1.000000 enable_dither=1 pos0_shoulder_blue=0.749000 pos0_shoulder_green=0.750000 pos0_shoulder_grey=0.750000 pos0_shoulder_red=0.552000 pos0_toe_blue=0.201000 pos0_toe_green=0.252000 pos0_toe_grey=0.221000 pos0_toe_red=0.456000 pos1_shoulder_blue=0.740000 pos1_shoulder_green=0.750000 pos1_shoulder_grey=0.750000 pos1_shoulder_red=0.588000 pos1_toe_blue=0.182000 pos1_toe_green=0.252000 pos1_toe_grey=0.250000 pos1_toe_red=0.489000 PreprocessorDefinitions=CURVEDCONTRASTS_ENABLE_RGB=1,CURVEDCONTRASTS_VISUALIZE=0 white_in_blue=255.000000 white_in_green=250.000000 white_in_grey=255.000000 white_in_red=255.000000 white_out_blue=255.000000 white_out_green=241.000000 white_out_grey=255.000000 white_out_red=255.000000 [Quark_Fast_GI.fx] AO_INTENSITY=0.100000 DEBUG=0 FADEOUT=0.250000 INTENSITY=1.000000 RAY_LENGTH=0.500000 [qUINT_deband.fx] AUTOMATE_BIT_DEPTH=0 BIT_DEPTH=4 DEBAND_MODE=2 SEARCH_RADIUS=0.235000 SKY_ONLY=1 [qUINT_mxao.fx] MXAO_AMOUNT_COARSE=1.000000 MXAO_AMOUNT_FINE=0.800000 MXAO_BLEND_TYPE=3 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.600000 MXAO_FADE_DEPTH_START=0.400000 MXAO_GLOBAL_RENDER_SCALE=0.500000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3 MXAO_SAMPLE_NORMAL_BIAS=0.020000 MXAO_SAMPLE_RADIUS=2.000000 MXAO_SAMPLE_RADIUS_SECONDARY=0.300000 MXAO_SSAO_AMOUNT=1.300000 PreprocessorDefinitions=MXAO_TWO_LAYER=1,MXAO_HIGH_QUALITY=0,MXAO_SMOOTHNORMALS=1,MXAO_MIPLEVEL_AO=1,MXAO_MIPLEVEL_IL=3,MXAO_ENABLE_IL=0 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=50.000000 SSR_FADE_DIST=0.230000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.600000 SSR_FRESNEL_EXP=7.000000 SSR_JITTER_AMOUNT=5.000000 SSR_RAY_INC=2.000000 SSR_REFLECTION_INTENSITY=0.650000 SSR_RELIEF_AMOUNT=0.700000 SSR_RELIEF_SCALE=0.350000 [Scatter.fx] color_threshold=0.040000 color_threshold1=0.750000 debug=0 Exposure=1.500000 fromrough=0.100000,0.800000 GI=0 Hints=0 infinitebounce=0 MedianDebug=1 normal_threshold=0.040000 normal_threshold1=2.500000 PreprocessorDefinitions=MV_METHOD=2,MaxAccumulatedFrameNum=2 radius=30.000000 roughfac1=0.400000 roughfac2=0.500000 torough=0.050000,1.000000 [Shading.fx] EnableMixWithSceneColor=1 EnableShading=1 SamplingArea=0 ShadingIntensity=0.130000 sharpness=0.200000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=0.120000 [Tonemap.fx] Bleach=0.100000 Defog=0.010000 Exposure=-0.850000 FogColor=0.784314,1.000000,0.000000 Gamma=0.830000 Saturation=0.000000 [Vibrance.fx] Vibrance=0.100000 VibranceRGBBalance=1.000000,0.500000,1.000000